The mage reads probability and compensates for deleterious factors. At this level of expertise, she can only mitigate or negate those small factors that add up against her (the crooked house dealer suddenly realizes that he didn’t stack the deck quite as well as he had originally imagined, for example), rather than actively setting events in her favor. Most mages who read possibilities in this way have a preference for either determinism or chaos, but there are quite a few who do not care to put their own spin on the matter and take such things at face value.
At any time within the spell’s Duration,
the mage can spend time “aiming”
any action, reducing dice-pool penalties
turn by turn (as an instant action
per turn) on a one-for-one basis, to a
maximum of three dice worth of penalties.
This effect can negate only
penalties, however, and may not result
in any kind of bonus to dice pools.
Example: Zeno wants to drive his motorcycle
up a ramp and jump over a fence.
The Storyteller deems that because of the
torrential downpour, there is a –3 dice
penalty. Zeno had earlier cast Quantum Flux, allowing him to mitigate deleterious
factors such as the heavy rain. He sets his
bike in motion, and spends the next three
turns “aiming” his jump, mystically accounting
for all the problems the rain might
cause him and so reducing the –3 penalty by
one die per turn. When he’s ready to jump,
he suffers no penalties for the rain.
Adamantine Arrow Rote: Eye of the Storm
In the course of defending allied Awakened against their enemies, will-workers of the Adamantine Arrow must occasionally deal with strange circumstances and maddening distractions such as high winds, driving rain or the pain of a grievous injury. This rote enables such a warrior-mage to focus fully on the task at hand.
Mysterium Rote:
Mages of the Mysterium use this Rote to concentrate when their explorations into the secrets of the occult lead them into hazardous situations in which lack of focus can prove deadly.